Blender Lip Synchro

Sunday, November 06, 2005

Tutorial Step 2: Blender Shapes

Hello,

In this second part, you will use Blender to create your character phonems.

Open Blender (2.40 alpha2). Erase the cube and add a monkey.
Use the Mesh panel, shape then add Shape Key:


What you have now is your basic Mesh.

Exit the edit mode and re enter. Modify the mesh and add a shape key. Congratulation, you just created your first shape key. Name it, for exemple O, and remodify your mesh to have a O prononce by Suzanne. Exit edit mode.

Do this operation for each Phonem.

This is the end of part 2. As you can see, it'not a very detailed tuto, but don't forget that it's the first. I try to go directly to the script today and promess to make a very detailed one very soon.

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